Thursday, March 25, 2010

Lamborghini Poster

Standard Entertainment Single camera production. Produced by amatuer film producers for a situational comedy effect. The style is very consistant with political and moral themes. The episodes look like something that you would see on adult swim or even MTV.
If you register with the website you can leave comments about the episodes that you watch. The On Network website has other web shows that can be viewed on the website as well.
The episodes can be subscribe to via email or Itunes and you can embed the episodes on different internet sites.






Gerzain Peralta
Melissa Santiago
Greg Griffith
Marcus Hammonds

God of War III Demo

An interesting thing about video game demos is that rather than watch a video of the game in action, you get to play it and experience it for yourself. For a movie trailer, different scenes are carefully put together to showcase the movie without giving away too much about it.

Game demos are kind of the same way. Developers are often on the fence about them because they can give away too much about the game or actually playing it may turn away some gamers. Of course, really good demos may get people excited about it.

The latter was the case with the God of War III demo, at least in my case. I had never played the first two and had only seen images of the third one. When I bought District 9, it came with the GoW III demo. I decided to try it out.
The demo begins about halfway into the game (as I found out after buying the actual game) and you start off with weapons and power-ups you don’t actually have when you reach that point in the actual game. I should note that many demos do this; they give you items and powers earlier than normal so you can try them out. Anyway, you start out walking around a corridor and you see the lava titan climbing Mount Olympus in the distance. The depth and scale is amazing here and you can really tell how monstrous the titan is as he scales the mountain.

You fight your way through enemies, which include skeleton creatures, centaurs (which you can gut), harpies, and a chimera. You reach a point where you kill the sun god Helios, by ripping off his head and using it as a lantern.
You walk through dark caverns, lighting them up with your newfound lantern. You finally reach the chain of fate (I think that’s what it’s called) and you fly up the chain with your wings (taken from Icarus). You dodge beams, walkways, and falling hot Cheetos (actually just lava rocks) until you reach the end and you see the lava titan in front of you. He reaches to grab you as Kratos (the main character) flies at him with a blade ready to stab. As he approaches the titan the screen goes black and the God of War III logo slams onto the screen, ending an action packed demo.

The demo is actually one of the best I’ve ever played. I immediately wanted the actual game and did in fact buy it because of the demo. The demo was different from a trailer of the same game in that you get to experience it yourself. You get to press the O button repeatedly to rip off Helios’ head. It ended right as it was really picking up and left on a cliffhanger, making you want more.
I’ve seen some great movie trailers but they never had the same feel as a good game demo. A movie trailer isn’t too hard to put together (not that I’d know) but selecting different scenes to show off is quite different from deciding what part of a game you let players experience.

This is tricky because some games have slow parts with little to no action and some games take a while to get good weapons and power ups. If you let players demo a slow part of the game, it might turn people away. If you give them too much, the same might happen as well. Creating a good demo is difficult and some developers refuse to do it. If the GoW III demo had me solving puzzles, I might not have wanted it afterward (especially the puzzle that took me 20 minutes to figure out). On the flip-side, if the demo was the fight with Poseidon (one of the most epic fights ever put into a game) it would’ve killed the rest of the game, because how do you top a fight on that grand of a scale?

The demo was exceptionally well done but that’s not always the case with game demos. I think overall, crafting a good demo is far more challenging than making a good trailer, because so many more elements go into it. It’s not just a visual showcase; it’s an experience – an experience that should leave you wanting to play the actual game when it comes out.

~JV

Kate (not so) Modern



The web-based TV series that Lori and I (Natalie) studied was KateModern. The audio characteristics of this video are that it is a non-diegetic sound. Everything in the background sounds like techno music. She also has several sound effects for instances when she is trying to levitate a sandwich. As far as visual characteriestics, the video shots cut back and forth a lot. You will see a close up of a sandwich, then she is magically next to her Shia poster trying to talk to him, then you are given a close-up of her face. It is also evident that she is filming herself in the 3 videos we watched. The shots are shaky and sometimes sideways sometimes. The audio and visual characteristics can only be described in one way: amateur. You know that she is trying to be portrayed as a girl, just in her bedroom, but in reality she is really trying to act and it's not really working for her. The style is consistent, with all of the cutting back and forth and her obsession with Shia Labeouf. She is trying to achieve a normal TV style but as the viewer you know that it is not done as well, it's all first person style. There is nothing interactive about watching the videos, but you can participate on her site. She has friends and followers and they can make comments about her videos. She has had almost 100,000 views and has 4,000 subscribers, so the series has incorporated fan participation. What makes this experience different from traditional media objects is that the character does it all. She handles all aspects of creating the video, which lends to it appearing amateur. Overall, Lori and I would not recommend this web-based TV series. KateModern came across as annoying and I felt that she was trying too hard. You be the judge!
Katie Savage
Kathy Bowman
Mary Wienke
Brittney De Clercq

The Guild

This is an serial youtube show that chronicles the lives of a local area guild who play World of Warcraft. This is a scripted show with each episode lasting between 2 and 8 minutes.

The video switches from high quality video and audio to a webcam vlog style of video and audio. This is done for aesthetic reasons because the show cuts from Codex' video diary to the events she is talking about. Kind of like a memory being shown to the audience. This style is fairly consistent and persists throughout the series.

The guild is shown during a television program so that explains the style of the show. It is very similar to television because of its serial nature but the content of the show is fairly adult and includes obscene language which due to FCC regulations is not available on television. I think this aspect of the show makes it seem more plausible. Bleeping and cutting of language breaks from the reality of the media when it is done in television and movies. This medium allows you to become fully absorbed.

Blockbuster is 'bleeding to death'



This article from CNN is about how Blockbuster is trying to survive in the movie rental business. A couple of key points: they are $1 billion dollars in debt and they are now offering on demand videos via smart phones (beating Netflix to the punch). Netflix has been ahead of the game when it comes to streaming videos and movies by mail, while Blockbuster is desperately trying to catch up. Is it too late for them? Is Netflix too synonymous with movies by mail that loyal customers will not give Blockbuster a try? If that's the case is it really too late for Blockbuster?

Personally, I was a huge fan of Blockbuster, until they jacked up their rentals to $5 a pop! At that point I started to make 'archives' of all my rented movies, because I was not going to pay $5 and not get anything else out of it! (But that's besides the point.) So, I switched to Netflix and love it! I pay under $10 a month, I get a few movies every month, plus I can stream them from our Xbox. I have no intention on giving Blockbuster a try. So, do you think it took Blockbuster too long to get up to speed with new media practices? If so, do you think they will 'bleed to death' in the near future? I DO!

Tuesday, March 23, 2010

Hahaha


I saw this today on one of my favorite artists sites, Paul Madonna. I felt it was relevant and funny. Enjoy.

This is HILARIOUS!!!


A very entertaining "what if..." conversation!